Mario kart

Clémentine Jager

In Mario Kart 8 Deluxe on Switch, each character has its own set of statistics, but unlike karts and customization elements, they are not displayed directly on the screen.

Characters all have their own very precise statistics: speed (different according to the environment), maneuverability, power of mini-turbos, absolute speed, …

These parameters are rated out of 6 and have been listed by the community of fans of the game.

We will use flextable to present the detail of these statistics by characters.

Packages

library(magrittr)
library(flextable)
library(officer)

Data

Data are available here: https://docs.google.com/spreadsheets/d/1g7A-38tn9UAIbB2B3sZI-MpILsS3ZS870UTVMRRxh4Q/edit#gid=0

mario_kart <- readxl::read_excel("mario-kart.xlsx", skip = 1)
mario_kart$image <- file.path("mario", paste0(mario_kart$image, ".png"))
mario_kart$star <- file.path("mario", mario_kart$star)
mario_kart
## # A tibble: 16 × 16
##    Characters   Land_speed `Anti-G_speed` Water_speed Gliding_speed Accel Weight
##    <chr>             <dbl>          <dbl>       <dbl>         <dbl> <dbl>  <dbl>
##  1 Baby Peach         2.25           2           2.5           2.75  4      2   
##  2 Baby Rosali…       2.25           2           2.5           2.75  4.25   2   
##  3 Baby Mario         2.5            2.25        2.75          3     4.25   2.25
##  4 Toadette           2.75           2.5         3             3.25  4.25   2.5 
##  5 Koopa Troopa       2.75           2.5         3             3.25  4      2.5 
##  6 Toad               3              2.75        3.25          3.5   4      2.75
##  7 Cat Peach          3.25           3           3.5           3.75  4      2.75
##  8 Peach              3.5            3.25        3.75          4     3.75   3   
##  9 Tanooki Mar…       3.5            3.25        3.75          4     3.75   3.25
## 10 Mario              3.75           3.5         4             4.25  3.5    3.5 
## 11 Luigi              3.75           3.5         4             4.25  3.5    3.5 
## 12 Rosalina           4              3.75        4.25          4.5   3.25   3.75
## 13 Metal Mario        4.25           4           4.5           4.75  3.25   4.5 
## 14 Waluigi            4.5            4.25        4.75          5     3.25   4   
## 15 Wario              4.75           4.5         5             5.25  3      4.25
## 16 Bowser             4.75           4.5         5             5.25  3      4.5 
## # … with 9 more variables: Land <dbl>, `Anti-G` <dbl>, Water <dbl>,
## #   Gliding <dbl>, Traction <dbl>, `M-turbo` <dbl>, image <chr>, color <chr>,
## #   star <chr>

Images

fs::dir_tree("mario")
## mario
## ├── BebeHarmonie.png
## ├── BebeMario.png
## ├── BebePeach.png
## ├── Bowser.png
## ├── Harmonie.png
## ├── KoopaTroopa.png
## ├── Luigi.png
## ├── Mario.png
## ├── MarioMetal.png
## ├── Peach.png
## ├── PeachChat.png
## ├── Star_coin.png
## ├── Tanuki.png
## ├── Toad.png
## ├── Toadette.png
## ├── Waluigi.png
## └── Wario.png

Flextable code

set_flextable_defaults(font.family = "Arial", font.size = 9, padding = 2, digits = 1)

var_stat <- setdiff(names(mario_kart), c("image", "star", "color", "Characters"))

ft <- flextable(mario_kart, col_keys = c("Characters", var_stat)) %>% 
  set_header_labels(Land_speed = "Land", `Anti-G_speed` = "Anti-G", 
                    Water_speed = "Water", Gliding_speed = "Gliding") %>% 
  add_header_row(values = c("Characters", "Speed", "Accel", "Weight", 
                            "Handling", "Traction", "M-turbo"), 
                 colwidths = c(1, 4, 1, 1, 
                               4, 1, 1)) %>% theme_box() %>% 
  merge_v(part = "header") %>% bold(part = "header") %>% 
  valign(valign = "center", part = "header") %>% 
  compose(j = "Characters", 
          value = as_paragraph(
            as_b(
              colorize(Characters, color = mario_kart$color)), 
            as_chunk(" "), 
            as_image(image, width = 0.2, height = 0.2)) 
  ) %>% 
  colformat_double(digits = 1) %>% 
  theme_zebra(odd_header = "#c7254e", even_header = "#c7254e",
              odd_body = "#fff5f5", even_body = "#f8f9fa") %>% 
  color(part = "header", color = "white") %>% 
  align(align = "right", part = "all") %>%
  autofit()
ft

Flag hightest scores

Let’s add the coin where a character has the hightest score.

for(column in var_stat){
  i_selector <- as.formula(paste0("~`", column, "`>= max(`", column, "`, na.rm = TRUE)"))
  ft <- compose(ft, 
            i = i_selector, j = column, 
            value = as_paragraph(
              as_image(star, width = .15, height = .15), 
              as_chunk(" "), 
              as_chunk(.)), use_dot = TRUE
    )
}
ft <- ft %>% autofit() 

And the final result is:

ft